![]() ![]() It is a nice end to an interesting hybrid tree. Beyond that, your damage sees a great boost overall with the addition of Cut Throat. While it is clear what it does, it is not too neat. The final ability here is good but the gold ability seems weirdly worded. Either way, against you, their reckoning is at hand”. Those who survive longer only serve to fuel your relentless onslaught. “Having become one with your weapons, you are capable of killing most enemies within seconds. Tier 6 Blademaster – Requirements: Might 55, Finesse 55 Bonuses: +25% Melee Damage, +20 % Ranged Damage, +15% Piercing Damage, +12% Critical Hit Chance, +25% Damage while in stealth, Cut Throat: +15% Physical damage, +1% chance to Steal Health, and Gold Drops as 20% of Damage for 5 seconds when striking fallen enemies. It is a nice boost but not as much as other classes. add that I think the most powerful destinies are Nightblade (Full Finesse). Your critical hit chance improves with everything else. kingdom of amalur best build Best Sorcery Builds for Kingdoms of Amalur. Mix with the right skills and not much will survive a back-stab. A boost to damage while you are in stealth is something any physical rogue can appreciate. Given the opportunity, your ambush means an enemy's bloody end”. “Your knowledge of corporeal damage is absolute, and you promise death through the arsenal of short and long range options at your disposal. Tier 5 Slayer – Requirements: Might 38, Finesse 38 Bonuses: +23% Melee Damage, +15% Ranged Damage, +13% Piercing Damage, +10% Critical Hit Chance, +20% Damage while in stealth. Nothing too good but things always improve in the next tier. A building level of the class but it does help improve your damage output some. In the zealous execution of your prowess you are often able to circumvent the armor of your rival”. “With the Avenger Destiny, you are a terror of Amalur, defeating opponents with a relentless barrage from any range. Tier 4 Avenger – Requirements: Might 25, Finesse 25 Bonuses: +20% Melee Damage, +13% Ranged Damage, +10% Piercing Damage, +7% Critical Hit Chance. Mix the abilities together with some light armor and you can start inflicting a lot more criticals. It also introduces a boost to likelihood of critical hits. You also inflict critical damage more often by striking your enemies' weak points”. “As a Warden, you deal additional damage with both ranged and melee weapons. Tier 3 Warden – Requirements: Might 14, Finesse 14 Bonuses: +17% Melee Damage, +10% Ranged Damage, +13% Piercing Damage, +5% Critical Hit Chance. It helps but things get better as you level up. You only gain a boost to your melee and ranged attacks. Your specialty likes in delivering frequent, lethal strikes and overwhelming your adversary with varied attacks”. “With this Destiny, you quickly dispatch your enemies from both afar and close-range. Kingdoms Of Amalur: Reckoning Destinies Part 7 – Might and Finesse Tier 2 Duelist – Requirements: Might 6, Finesse 6 Bonuses: +15% Melee Damage, +7% Ranged Damage.
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